![]() It's been reported that certain classes have different interactions with certain curios than other classes. If you still need a bit of help, you can check out the rest of our Darkest Dungeon guides in order to survive this punishing game.Something often overlooked by new players is that interating with a curio will quite frequently prompt you for an item to use with it, rather than simply operating the curio.įailing to use an item when prompted will typically yield negative results, with some curios having much more dire consequences than others. The game is out to get you in more ways than just your characters’ quirks. If you’re new to Darkest Dungeon, just do your best. That is, of course, unless you’re playing above Normal mode. It may seem like there’s a lot to remember about quirks, but you come across (and lose) so many characters that you come to memorize your favorites and lock them in, and hope for the best otherwise. In this situation “Natural Swing” and its nice +5 ACC will be removed and instead you’ll have “The Yips” and its -5 ACC in that character’s negative quirk category instead. All of them are related to what a character will or will not do when in town, and often they make managing your characters’ stress relief more complicated than it needs to be. These “neutral” quirks are more negative than positive. 4 SPD on the first round of Combat -5 DODGE on the first round of CombatĤ0% chance to inspect curios that may be hauntedĮats +100% more food when stress is 50 or more Unholyģ5% chance to inspect holy curios Will steal findings Unholyĭecreased chance of winning while gamblingģ5% chance to inspect torture device curiosĤ0% chance to inspect torture device curiosĤ0% chance to inspect mirror curios Will steal findings Increased chance of winning while gamblingĮasts -100% less food when Stress is 50 or more ![]() +4 SPD on first round of Combat +5 DODGE on first round of Combat Improves Stress relief when Meditating and Camping ![]() ![]() 20% Gold to upgrade Armor at the Blacksmith They can only be removed manually, or if a character with 5 positive quirks receives another positive and overwrites them. This list is self-explanatory, except for one bit: Quirks with an asterisk (*) next to their names have no negative counterpart to knock them off a character’s quirk list. ![]()
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